The method for solving a technical problem is very dependent on
the tools that are available. When the only tools available were
tables of various transcendental functions and a logarithmic slide
rule, the preferred analytical methods were those which enabled
the discovery of a solution in a closed form. Often certain approximations
were applied that led to approximate solutions whose exactness was
acceptable only within a certain region of input parameters.
The subsequent development of computers created a need for a theory
to formulate the algorithm of calculation for which application
programmes could be made. Initially computers were applied to solving
the system of equations numerically, to which end various iterative
and recursive numerical methods were used; with time the programmes
were perfected so that they could generate a mathematical model
of the solved system.
The situation has changed dramatically during the last decade,
which has been characterised by further rapid developments in the
field of PCs, particularly in terms of computer networks and a wide
range of tutorial software. The latter is offered with a wide spectrum
of graphical representations of studied dependencies, and work with
computers is becoming more interactive in character. The issues
of numerical methods that used to be connected with often demanding
problems of convergence and the stability of calculation processes,
as well as constructing individual programmes, have given way to
a single question: what adequate strategy and method should be chosen
for the implementation of a concrete project?